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Lockheed Martin

Genchi Genbutsu – Go and See

By Agile, Communication, Lean, SpaceNo Comments

ImageTaiichi Ohno was reputed to take new graduates at Toyota to the factory floor and draw a circle on the ground.  The graduate would then be told to stand there and observe; if upon his return they had not seen enough then he would tell them to observe for longer.  While it might feel like something out of a Karate Kid movie Taiichi Ohno was really teaching a simple lesson.  The only way to really understand a problem is to go to where it happens and see it.

While Lean and the Toyota Production System is largely credited with pioneering this approach, I suspect that like most parts of the TPS it’s just a nice packaging of a common sense observation – Kanban for example was just a reflection of the way a Supermarket has to maintain stock on its shelves: a pull system where the consumer takes an item and leaves space to bake more bread, or butcher another animal etc to replace it.

Rickover (father of the nuclear submarine) understood this only too well and long before the TPS would force ships’ captains into boiler suits to crawl the bilge of their ships with him looking for problems on ships in for repair and refitting.

“What it takes to do a job will not be learned from management courses.  It is principally a matter of experience, the proper attitude, and common sense – none of which can be taught in a classroom… Human experience shows that people, not organizations or management systems, get things done.” – Rickover

Co-locationing cross functional teams is just another kind of Genchi Genbutsu, it allows all the members of the team to see and understand the problems that others are solving.  Lockheed Martin has colocated designers, contractors, pilots and welders etc in their Skunkworks since the ’40s.  The JPL has its Team X and Agile teams colocate everyone from their end customers to the sytem admins if possible.

Many years ago when I was running the IT team at a SAAS business we had a simple task tray application which measured system performance and warned of basic metrics being off trend (user sessions, average response time and # of database sessions).  We displayed this on a huge TV in the middle of the building – right between the customer service area and the main developers’ workspace.  When a problem happened the phones would ring, alarms would sound and within seconds developers were talking to customer service reps, who were in turn on the phone with customers about the problem.  Nobody was told to ‘log a ticket’.

Leaders, get out of your boardroom and out of your confortable office shielded from the world by your highly efficent PA; go and see how the sausages are made.  Walk the floor, talk to your staff and spend time doing some of their work.  If your product people are complaining about IT ‘never delivering’ then get some extra desks and have them go and sit in the middle of your dev group to understand why.  If your inventory system always fails, go to the store room and watch boxes being unpacked and catalogued.  If sales are down, go with your sales team, visit prospective clients and hear from their own mouths why your product doesn’t cut the mustard.

Genchi Genbutsu – Go and See.

Luna USA Field trip: more skunkworks reflections

By Agile, Disruption, People, Strategy, TechnologyNo Comments

Like so many exhibits in the Smithsonian Air and Space Museum, this plane is not a replica, a copy, or a later model. This actual plane is the very first jet fighter produced by Lockheed Martin’s skunkworks team.

The 14 rules of the Skunkworks, written by Kelly Johnson of Lockheed Martin in the 1940s are are clear antecedents of the 2001 Agile Manifesto, and the Agile Principles behind the manifesto.

Kelly Johnson congratulates the test pilot for the new Lockheed Martin jet fighter, the same plane pictured above 60 years later.

James talks about Skunkworks in our YOW! presentation, which you can view here on the YOW! site.

Kelly Johnson, the leader of the Skunkworks organisation, had one core principle – everyone needed for the design, build, testing and launch of a plane would be in the team, and in the room. Engineers, pilots, welders, engine-makers, contractors.

This principle was brought to bear on the Allies’ big business problem in 1943 – the Germans had developed a jet fighter, capable of 50% more speed than a British Spitfire and the famed US P51-D. Eschewing the usual ‘big design up front’ period for a new plane, they went to work in a hangar and 143 days later were flying the first US-manufactured jet.

One of the secrets of the speed to market of the design was the way the plane was constructed. The tail piece, which contains the engine, could be folded back in several simple panels to reveal the entire jet unit for servicing or replacement, allowing rapid changeover and trying alternate designs.

The customer problem. For solution, see above.

At the Smithsonian, they have the problem and the solution arranged side by side in an exhibition honouring the jet engine and the Lockheed Martin’s amazing new approach to product development.

Great Engineering Lasts – The U-2 Spy Plane and the SR 71 Blackbird.

By Agile, Development, Lean, Space, Technology4 Comments

We spoke at YOW this year on the topic of innovation and agile over 6 decades, highlighting the Agile and Lean principles we see in space and engineering projects. From the 1930s we talked about the Cabinet War rooms and that deserves a whole post of its own as we continue to expand our understanding of how physical spaces enable and impact the people and results.  From the 1940s we talked about Lockheed Martin and their Skunkworks which we’ve written about before.  From the 1950s we looked at some of the magnificent engineering created by that same Skunkworks team… The Agile movement may only be 10 years old, but the principles and the evidence that it works goes back way further than that.  We’ll write more reflections on YOW itself at some point, but today you get one of the lessons that most appeals to us.

The U-2 Spy Plane

When the U-2 first flew in 1955, it was an accident.  A high speed taxi test saw it rolling down the runway at 70 knots at which point its sailplane wing generated enough lift and it took off into the air unexpectedly.  At the other extreme, its cruising altitude of 70,000 feet is referred to by pilots as coffin corner; at this height its stall speed is a mere 10 knots slower than its maximum speed.

The balance is so critical on the U-2 that the cameras had to use a split film setup with reels on one side feeding forward while those on the other side feed backward, thus maintaining a balanced weight distribution through the whole flight.

The plane is incredibly difficult to land because of the lift cushion under the wing as it comes close to the ground.  It lands on two inline ‘bicycle wheels’ and the wing tips also land and skid on the ground on titanium plates.

Perhaps the most amazing U-2 fact, and the reason we consider it such a testament to great engineering, is that it’s still in active service today.

The SR-71 Blackbird

This is the fastest and highest flying air-breathing aircraft ever made (only rockets can go higher or faster).  It has a maximum speed unspecified above Mach 3.5 (3.5 times the speed of sound) and a maximum altitude also unspecified but in excess of 85,000 feet.  At Mach 3.5 you’re covering 1km per second and the engines are sucking in 3 million litres of air every second – an average human breaths in that much air in a year.

The construction of the plane is pretty special too, with 90% of it being made from titanium.  At Mach 3+ the surface of the plane heats up to 500+ degrees.  The wet patches you can see on the wings and central spine in this photograph are caused by the fuel leaking out of the expansion joint ‘gills’ in the plane.  Until about Mach 2.5 when the plane heats up and expands, the SR-71 leaks fuel constantly.

While the Concord can do the transatlantic London to New York flight in about three and half hours, the SR-71 is the way to go if you’re in a hurry.  It holds the record at just 1 hour 54 min.

My favourite SR-71 story comes from a pilot in the book Sled Driver: “One day, high above Arizona , we were monitoring the radio traffic of all the mortal airplanes below us. First, a Cessna pilot asked the air traffic controllers to check his ground speed. ‘Ninety knots,’ ATC replied. A twin Bonanza soon made the same request. ‘One-twenty on the ground,’ was the reply. To our surprise, a navy F-18 came over the radio with a ground speed check. I knew exactly what he was doing. Of course, he had a ground speed indicator in his cockpit, but he wanted to let all the bug-smashers in the valley know what real speed was ‘Dusty 52, we show you at 620 on the ground,’ ATC responded. The situation was too ripe. I heard the click of Walter’s mike button in the rear seat. In his most innocent voice, Walter startled the controller by asking for a ground speed check from 81,000 feet, clearly above controlled airspace. In a cool, professional voice, the controller replied, ‘ Aspen 20, I show you at 1,982 knots on the ground.’ We did not hear another transmission on that frequency all the way to the coast.”

This article from Gizmodo about flying the SR-71 is required reading.

In a world of throw-away appliances and software it’s a salient reminder that great work, great engineering lasts a long time.  The Skunkworks team was isolated and protected from the rest of the organisation; this one team designed over 30 planes including the U2, A-12, SR-71, F-117, F-22 – just to name a few iconic aircraft.

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